Portfolio

Game Design

A rulebook is technical writing with an audience that wants to start playing in five minutes. [A sentence on the kinds of games you design and what you enjoy about it.]

[Photo of the prototype on the table — cards, board, pieces mid-game]

Featured

[Tabletop / card game]

[Game title]

[Two sentences: the premise and what players actually do on their turn.]

Players

[2–4]

Play time

[45 min]

Playtests

[12]

My role

[Design, rules]

How it came together

Concept

[The core idea and the feeling you wanted]

Prototype

[Paper, index cards, borrowed pieces]

Playtest

[Who played and what broke]

Revise

[The biggest change you made]

Rulebook

[Writing it so new players need no teacher]

One rule, before and after playtesting

The clearest way to show the writing side of game design.

First draft

[The original wording of a rule players misread.]

Final

[The revised wording — and one line on what playtesters got wrong.]

Other projects

[Image]

Level / scenario design

[Project title]

[One-line summary and your role.]

[Image]

Design document

[Project title]

[One-line summary and your role.]

[Image]

Game jam

[Project title]

[One-line summary and your role.]