A rulebook is technical writing with an audience that wants to start playing in five minutes. [A sentence on the kinds of games you design and what you enjoy about it.]
[Photo of the prototype on the table — cards, board, pieces mid-game]
Featured
[Tabletop / card game]
[Game title]
[Two sentences: the premise and what players actually do on their turn.]
Players
[2–4]
Play time
[45 min]
Playtests
[12]
My role
[Design, rules]
How it came together
1
Concept
[The core idea and the feeling you wanted]
2
Prototype
[Paper, index cards, borrowed pieces]
3
Playtest
[Who played and what broke]
4
Revise
[The biggest change you made]
5
Rulebook
[Writing it so new players need no teacher]
One rule, before and after playtesting
The clearest way to show the writing side of game design.
First draft
[The original wording of a rule players misread.]
Final
[The revised wording — and one line on what playtesters got wrong.]